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会议文集
文集名
HCI in Games
会议名
6th International Conference on HCI in Games (HCI-Games 2024), Held as Part of the 26th HCI International Conference (HCII 2024)
中译名
《第六届国际游戏中的人机交互会议,卷2》
会议日期
June 29 - July 4, 2024
会议地点
Washington, DC, USA
出版年
2024
馆藏号
352886
题名
作者
出版年
LEGO for Professional Development: A Systematic Literature Review
Dimitra Chasanidou; Natassa Raikou
2024
Motion-Control Video Games to Train and Assess the Articular Range of Motion in Physical Therapy Sessions
Eric Contreras; Matias Orellana Silva; Maria Gabriela Hidalgo; Jorge A. Gutierrez; Francisco J. Gutierrez
2024
Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness
Christian Eichhorn; Christian Schepers; David A. Plecher; Atsushi Hiyama; Andreas Butz; Gudrun Klinker
2024
An Interactive Game Design for Children's Bird Watching Based on Flow Experience Theory
Zhuofen He; Langqing Chen; ZhuKe Wu; Ao Qi
2024
Empowering Female Founders with AI and Play: Integration of a Large Language Model into a Serious Game with Player-Generated Content
Tim Reichert; Mergim Miftari; Claudia Herling; Nicola Marsden
2024
Learning or Entertaining? A Study on the Acceptance of Serious Games in Chinese Museums
Wennan Wu; Ruisi Liu; Junjie Chu
2024
The Impact of Alternate Reality Game on the Environmental Cognition for University Freshmen
Shuo Xiong; Kun Xie; Ruoyu Wen; Yiyan Zeng; Lingfeng Nie
2024
Utilizing Party Game Strategies for Language Acquisition: A Novel Approach to Language Learning
Haoqian Yu; Haitao Zheng; Xing Sun; Ming Yang Su; QiHui Zhou; Yi Wang; Chu Zhang; Kai Zhang; Fengsen Gao
2024
The Challenge of Perception Tower: Fine Art Education Game Design Based on Visual Thinking Strategies
Yuan Zeng; Wei Huang; Xiaomei Nie
2024
The Influence of Game Aesthetics on Game Engagement and Retention in Open-World, Single-Player Games
Chen Chen; Heng Zhang; Diqiao Liang
2024
Which Exergame Is Better for Older Adults? an Exploratory Study on User Perspectives of Virtual Reality, Exercube, and 2D Exergames
Chao Deng; Jennifer Hoffman; Reza Hadi Mogavi; Juhyung Son; Simin Yang; Pan Hui
2024
"I Hope There Are Beasties in the Next One": Positivity Through Interaction in Death-Themed Digital Games
Monica Evans
2024
Prototyping a Virtual Reality Therapeutic Video Game to Support the Social Reinsertion of Burned Children
Pablo Gutierrez; Matias Orellana Silva; Maria Gabriela Hidalgo; Jorge A. Gutierrez; Francisco J. Gutierrez
2024
How StarCraft II Players Cope with Toxicity: Insights from Player Interviews
Samuli Laato; Bastian Kordyaka; Velvet Spors; Juho Hamari
2024
Human Use of Vintage Beings: How to Harness the Shock of the Old
Nicolas LaLone; Phoebe O Toups Dugas
2024
Towards Attainable Game Experiences
Adam Palmquist; Izabella Jedel; Ole Goethe
2024
Empathic Characters for Digital Games: A Prototype Proposal
Tania Ribeiro; Ana Isabel Veloso; Peter Brinson
2024
Meaning in Digital Games: A Mixed Methods Investigation
Owen Schaffer
2024
Can We Gamify Computer Hardware Education?
Fan Zhao; Gene Hoyt; Rebeca Muniz
2024
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