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会议文集


文集名HCI in Games
会议名6th International Conference on HCI in Games (HCI-Games 2024), Held as Part of the 26th HCI International Conference (HCII 2024)
中译名《第六届国际游戏中的人机交互会议,卷2》
会议日期June 29 - July 4, 2024
会议地点Washington, DC, USA
出版年2024
馆藏号352886


题名作者出版年
LEGO for Professional Development: A Systematic Literature ReviewDimitra Chasanidou; Natassa Raikou2024
Motion-Control Video Games to Train and Assess the Articular Range of Motion in Physical Therapy SessionsEric Contreras; Matias Orellana Silva; Maria Gabriela Hidalgo; Jorge A. Gutierrez; Francisco J. Gutierrez2024
Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental AwarenessChristian Eichhorn; Christian Schepers; David A. Plecher; Atsushi Hiyama; Andreas Butz; Gudrun Klinker2024
An Interactive Game Design for Children's Bird Watching Based on Flow Experience TheoryZhuofen He; Langqing Chen; ZhuKe Wu; Ao Qi2024
Empowering Female Founders with AI and Play: Integration of a Large Language Model into a Serious Game with Player-Generated ContentTim Reichert; Mergim Miftari; Claudia Herling; Nicola Marsden2024
Learning or Entertaining? A Study on the Acceptance of Serious Games in Chinese MuseumsWennan Wu; Ruisi Liu; Junjie Chu2024
The Impact of Alternate Reality Game on the Environmental Cognition for University FreshmenShuo Xiong; Kun Xie; Ruoyu Wen; Yiyan Zeng; Lingfeng Nie2024
Utilizing Party Game Strategies for Language Acquisition: A Novel Approach to Language LearningHaoqian Yu; Haitao Zheng; Xing Sun; Ming Yang Su; QiHui Zhou; Yi Wang; Chu Zhang; Kai Zhang; Fengsen Gao2024
The Challenge of Perception Tower: Fine Art Education Game Design Based on Visual Thinking StrategiesYuan Zeng; Wei Huang; Xiaomei Nie2024
The Influence of Game Aesthetics on Game Engagement and Retention in Open-World, Single-Player GamesChen Chen; Heng Zhang; Diqiao Liang2024
Which Exergame Is Better for Older Adults? an Exploratory Study on User Perspectives of Virtual Reality, Exercube, and 2D ExergamesChao Deng; Jennifer Hoffman; Reza Hadi Mogavi; Juhyung Son; Simin Yang; Pan Hui2024
"I Hope There Are Beasties in the Next One": Positivity Through Interaction in Death-Themed Digital GamesMonica Evans2024
Prototyping a Virtual Reality Therapeutic Video Game to Support the Social Reinsertion of Burned ChildrenPablo Gutierrez; Matias Orellana Silva; Maria Gabriela Hidalgo; Jorge A. Gutierrez; Francisco J. Gutierrez2024
How StarCraft II Players Cope with Toxicity: Insights from Player InterviewsSamuli Laato; Bastian Kordyaka; Velvet Spors; Juho Hamari2024
Human Use of Vintage Beings: How to Harness the Shock of the OldNicolas LaLone; Phoebe O Toups Dugas2024
Towards Attainable Game ExperiencesAdam Palmquist; Izabella Jedel; Ole Goethe2024
Empathic Characters for Digital Games: A Prototype ProposalTania Ribeiro; Ana Isabel Veloso; Peter Brinson2024
Meaning in Digital Games: A Mixed Methods InvestigationOwen Schaffer2024
Can We Gamify Computer Hardware Education?Fan Zhao; Gene Hoyt; Rebeca Muniz2024