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会议文集
文集名
HCI in Games
会议名
6th International Conference on HCI in Games (HCI-Games 2024), Held as Part of the 26th HCI International Conference (HCII 2024)
中译名
《第六届国际游戏中的人机交互会议,卷1》
会议日期
June 29 - July 4, 2024
会议地点
Washington, DC, USA
出版年
2024
馆藏号
352885
题名
作者
出版年
Lost in Gamification Design: A Scientometric Analysis
Simone Bassanelli; Federica Gini; Antonio Bucchiarone; Federico Bonetti; Eftychia Roumelioti; Annapaola Marconi
2024
Personalize Mobile Game Interface Design
Yuchen Gui; Fan Zhao
2024
Long-Term Gamification: A Survey
Lei Huang; Chao Deng; Jennifer Hoffman; Reza Hadi Mogavi; Justin Juho Kim; Pan Hui
2024
Experiential Affordance: Explore Gamification in Dating Apps Advertisements
Javzmaa Jadamba; Anna Maria Wen; Dongjing Kang
2024
Optimizing Tutorial Design for Video Card Games Based on Cognitive Load Theory: Measuring Game Complexity
Chengyi Li; Chengjie Dai; Wai Kin Victor Chan
2024
Who is the GOAT (Greatest of All Time) Formula One Racer - Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers
Hermann Prossinger; Silvia Boschetti; Tomas Hladky; Daniel Riha; Violetta Prossinger-Beck; Thomas Beck; Jakub Binter
2024
The Impact of Playfulness Trait on Attitude and Intention Towards Gamified Health Behavior
Yang Qiu; Toh Hsiang Benny Tan; Chan Hua Nicholas Vun; Zhiqi Shen
2024
Exploring the Variables of Empathy in Gamers: A Comprehensive Survey
Tania Ribeiro; Ana Isabel Veloso; Peter Brinson
2024
Portfolio Management and Stock Request Behavior: Implications for Developerand Economy-Oriented Game Design
Martin Stachon; Jakub Binter; Violetta Prossinger-Beck; Daniel Riha; Hermann Prossinger
2024
Digital Gamification Design of Chinese Landscape Painting Based on Gesture Interaction
Jiaqi Xie; Hao Zheng; Junxian Lin; Xiaoying Tang
2024
Enhancing Emergency Decision-Making Skills Through Game-Based Learning: A Forest Fire Simulation Exercise Game
Xingchen Ji; Fei Wang; Haitao Zheng; Xiaomei Nie
2024
Making Learning Engaging and Productive: SimLab, a VR Lab to Bridge Between Classroom Theory and Industrial Practice in Chemical Engineering Education
Juhyung Son; Ahmad Alhilal; Reza Hadi Mogavi; Tristan Braud; Pan Hui
2024
Immersive Interactive Game Design for Cultural Relics and Monuments Based on Situated Cognition Theory
Yuchen Wang; Xiran Huang; Yushan Mo; Jun Huang; Tianxin Feng; Wei Huang; Xiaomei Nie
2024
Computer Game Design for Eye Contact Exercise for Children with Autism
Jizhao Xie; Qian Ji; Zicheng Lin
2024
Cloth Tiger Hunt: An Embodied Experiential Educational Game for the Intangible Cultural Heritage of Artistic Handicraft
Junjie Zhu; Yanan Li; Haitao Zheng; Xing Sun
2024
Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Exemplified in the Analysis of MMA Fights
Jakub Binter; Daniel Riha; Silvia Boschetti; Violetta Prossinger-Beck; Martin Stachon; Hermann Prossinger
2024
Managing the Personality of NPCs with Your Interactions: A Game Design System Based on Large Language Models
Muyun Dai; Chun Yuan; Xiaomei Nie
2024
Player-Oriented Procedural Generation: Producing Desired Game Content by Natural Language
Binlin Feng; Ming Yang Su; Keyi Zeng; Xiu Li
2024
Enhancing Pokemon VGC Player Performance: Intelligent Agents Through Deep Reinforcement Learning and Neuroevolution
Gian Rodriguez; Edwin Villanueva; Johan Baldeon
2024
Towards Semi-Automated Game Analytics: An Exploratory Study on Deep Learning-Based Image Classification of Characters in Auto Battler Games
Jeannine Thiele; Elisa Thiele; Christian Roschke; Manuel Heinzig; Marc Ritter
2024
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