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会议文集


文集名Virtual, Augmented and Mixed Reality
会议名16th International Conference on Virtual, Augmented and Mixed Reality (VAMR 2024), Held as Part of the 26th HCI International Conference (HCII 2024)
中译名《第十六届国际虚拟、增强与混合现实会议,卷1》
会议日期June 29 - July 4, 2024
会议地点Washington, DC, USA
出版年2024
馆藏号352866


题名作者出版年
The Effects of a Virtual Instructor with Realistic Lip Sync in an Augmented Reality EnvironmentMadeline Easley; Jung Hyup Kim; Siddarth Mohanty; Ching-Yun Yu; Varun Pulipati; Sara Mostowfi; Fang Wang; Kangwon Seo; Danielle Oprean2024
Assessing Body Dissatisfaction and Attentional Bias Towards the Body Using Eye-Tracking Technology in Virtual RealityJose Gutierrez-Maldonado; Alejandra Rueda-Pina; Mariarca Ascione; Franck-Alexandre Meschberger-Annweiler; Marta Ferrer-Garcia; Maria-Teresa Mendoza-Medialdea; Bruno Porras-Garcia2024
Bridging Tradition and Innovation: Exploring the Factors Influencing Students' Intention to Use Metaverse Technology for Chinese Calligraphy LearningYang Li; Zhuoning He; Yi Yang2024
AWARE~SCUES: Awareness Cues Scaling with Group Size and Extended Reality DevicesVera M. Memmesheimer; Jannik Lober; Achim Ebert2024
Factors of Haptic Feedback in a VR Experience Using Virtual Tools: Evaluating the Impact of Visual and Force PresentationKairyu Mori; Masayuki Ando; Kouyou Otsu; Tomoko Izumi2024
Does It Look Real? Visual Realism Complexity Scale for 3D Objects in VRRahel Schmied-Kowarzik; Lina Kaschub; Thore Keser; Rebecca Rodeck; Gerko Wende2024
Augmenting Self-presentation: Augmented Reality (AR) Filters Use Among Young AdultsPitch Sinlapanuntakul; Mark Zachry2024
Motion-Sensing Interactive Game Design of Wuqinxi for Hearing-Impaired PeopleXiaowen Yu; Rongrong Fu2024
Perceived Playfulness: Factors Affecting the VR Display Experience in MuseumsZehui Zhao; Ruisi Liu; Junjie Chu2024
HoloLens 2 Technical Evaluation as Mixed Reality GuidePrabhakaran Balakrishnan; Hung-Jui Guo2024
Games that Move You: A Cinematic User Experience Evaluation of VR GamesAndrew Bedard; Kevin Bedard; Qiping Zhang2024
Scientific Knowledge Database to Support Cybersickness Detection and PreventionMilton Franca; Angelo Amaral; Ferrucio de Franco Rosa; Rodrigo Bonacin2024
Evaluation of Large Language Model Generated Dialogues for an AI Based VR Nurse Training SimulatorNimit Kapadia; Shreekant Gokhale; Anthony Nepomuceno; Wanning Cheng; Samantha Bothwell; Maureen Mathews; John S. Shallat; Celeste Schultz; Avinash Gupta2024
Evaluation of the Effect of Three-Dimensional Shape in VR Space on Emotion Using Physiological IndexesTakato Kobayashi; Narumon Jadram; Midori Sugaya2024
Affecting Audience Valence and Arousal in 360 Immersive Environments: How Powerful Neural Style Transfer Is?Yanheng Li; Long Bai; Yaxuan Mao; Xuening Peng; Zehao Zhang; Antoni B. Chan; Jixing Li; Xin Tong; RAY LC2024
Exploring User Preferences for Walking in Virtual Reality Interfaces Through an Online QuestionnaireAta Otaran; Ildar Farkhatdinov2024
"Not in Kansas Anymore" Exploring Avatar-Player Dynamics Through a Wizard of Oz Approach in Virtual RealityAdam Palmquist; Izabella Jedel; Chris Hart; Victor Manuel Perez Colado; Aedan Soellaart2024
The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR GameMohammadamin Sanaei; Stephen B. Gilbert; Nikoo Javadpour; Hila Sabouni; Michael C. Dorneich; Jonathan W. Kelly2024
The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR ApplicationsMaurizio Vergari; Maximilian Warsinke; Tanja Kojic; Sebastian Moller; Jan-Niklas Voigt-Antons; Osama Abboud; Xun Xiao2024
Exploration of Cultural IP Image and Common Pattern Gene Extraction in Virtual Reality Design InteractionJunyu Zhou; Ruiyang Chen2024