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会议文集
文集名
HCI in Games: Experience Design and Game Mechanics
会议名
3rd International Conference on HCI in Games (HCI-Games 2021), Held as Part of the 23rd HCI International Conference (HCII 2021)
中译名
《第三届国际游戏中的人机交互会议,卷1》
会议日期
July 24-29, 2021
会议地点
Online
出版年
2021
馆藏号
339154
题名
作者
出版年
Toward a Theory-Driven Model of Emotional Interaction Design in Mobile Games Research
Weiwen Chen; Xiaobo Lu; Xuelin Tang
2021
A Specific Measurable Model: How Can Test Results be Influenced by Interactive Prototypes and Design Manuscripts?
Xiang Gao; Nian Liu; Yong-Cheng Liu; Si-Si Yuan; Zhi-Peng Hu
2021
HEROES: An Action Game Enabling Players with and Without Disabilities to Play Together
Milan Peschll; Helmut Hlavacs
2021
Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games
Patricio Isbej; Francisco J. Gutierrez
2021
Foresthlon: Investigating Gender Experience Through a Hybrid BCI Game
Roman Konecny; Fotis Liarokapis
2021
Research on User Experience Optimization of Tutorial Design for Battle Royale Games Based on Grey AHP Theory
Jinghan Lin; Wei Zhou; Si-Si Yuan
2021
Horror Ludens: Using Fear to Construct Meaning in Video Games
Vicente Martin Mastrocola
2021
Persuasive Technology in Games: A Brief Review and Reappraisal
Umair Rehman; Muhammad Umair Shah; Amir Zaib Abbasi; Farkhund Iqbal; Ali Arsalan; Muhammad Umair Javaid
2021
Analyzing and Prioritizing Usability Issues in Games
Umair Rehman; Amir Zaib Abbasi; Muhammad Umair Shah; Amna Idrees; Hassan Ilahi; Helmut Hlavacs
2021
The Design of Buttons in MMO Mobile Game's Battle Interface
Si-Si Yuan; Jia-sheng Hu; Zun-gui Lu; Zhang-jian Wei; Zhi-peng Hu
2021
Research on the Quantization of User Experience of Spectator Mode in Moba Games
Zhigang Zhang; Hao Luo; Zi Zheng
2021
Computer-Aided Games-Based Learning for Children with Autism
Christine Dahl; Henrik Skaug Saetra; Anders Nordahl-Hansen
2021
Analysis of the Competitiveness of Asymmetric Games in the Market
Jiawei Dai; Xinrong Li
2021
A Systematic Review of the Effect of Gamification on Adherence Across Disciplines
Robin De Croon; Jonas Geuens; Katrien Verbert; Vero Vanden Abeele
2021
An Exploration of the Fear of Attack Strategy in Chess and Its Influence on Class-A Players of Different Chess Personalities: An Exploration Using Virtual Humans
Khaldoon Dhou
2021
The Factorial Structure and Underlying Contributors of Parents' Behavioral Involvement in Children's Video Game Use
Heqing Huang; You Zhou; Xiaolin Qi; Fangbing Qu; Xiaocen Liu
2021
In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model
Ali Hussain; Ding Hooi Ting; Helmut Hlavacs; Amir Zaib Abbasi
2021
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale
Jeanine Krath; Harald F. O. von Korflesch
2021
The Foundations and Frontiers of Research on the Effect of Video Games on Child Development: A Scientometrics and Knowledge-Mapping Analysis Based on CiteSpace
Xiaocen Liu; Heqing Huang; Fangbing Qu; Donghui Dou
2021
Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player While Playing a Horror Video Game
Hermann Prossinger; Jakub Binter; Tomas Hladky; Daniel Riha
2021
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