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会议文集


文集名HCI in Games: Experience Design and Game Mechanics
会议名3rd International Conference on HCI in Games (HCI-Games 2021), Held as Part of the 23rd HCI International Conference (HCII 2021)
中译名《第三届国际游戏中的人机交互会议,卷1》
会议日期July 24-29, 2021
会议地点Online
出版年2021
馆藏号339154


题名作者出版年
Toward a Theory-Driven Model of Emotional Interaction Design in Mobile Games ResearchWeiwen Chen; Xiaobo Lu; Xuelin Tang2021
A Specific Measurable Model: How Can Test Results be Influenced by Interactive Prototypes and Design Manuscripts?Xiang Gao; Nian Liu; Yong-Cheng Liu; Si-Si Yuan; Zhi-Peng Hu2021
HEROES: An Action Game Enabling Players with and Without Disabilities to Play TogetherMilan Peschll; Helmut Hlavacs2021
Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video GamesPatricio Isbej; Francisco J. Gutierrez2021
Foresthlon: Investigating Gender Experience Through a Hybrid BCI GameRoman Konecny; Fotis Liarokapis2021
Research on User Experience Optimization of Tutorial Design for Battle Royale Games Based on Grey AHP TheoryJinghan Lin; Wei Zhou; Si-Si Yuan2021
Horror Ludens: Using Fear to Construct Meaning in Video GamesVicente Martin Mastrocola2021
Persuasive Technology in Games: A Brief Review and ReappraisalUmair Rehman; Muhammad Umair Shah; Amir Zaib Abbasi; Farkhund Iqbal; Ali Arsalan; Muhammad Umair Javaid2021
Analyzing and Prioritizing Usability Issues in GamesUmair Rehman; Amir Zaib Abbasi; Muhammad Umair Shah; Amna Idrees; Hassan Ilahi; Helmut Hlavacs2021
The Design of Buttons in MMO Mobile Game's Battle InterfaceSi-Si Yuan; Jia-sheng Hu; Zun-gui Lu; Zhang-jian Wei; Zhi-peng Hu2021
Research on the Quantization of User Experience of Spectator Mode in Moba GamesZhigang Zhang; Hao Luo; Zi Zheng2021
Computer-Aided Games-Based Learning for Children with AutismChristine Dahl; Henrik Skaug Saetra; Anders Nordahl-Hansen2021
Analysis of the Competitiveness of Asymmetric Games in the MarketJiawei Dai; Xinrong Li2021
A Systematic Review of the Effect of Gamification on Adherence Across DisciplinesRobin De Croon; Jonas Geuens; Katrien Verbert; Vero Vanden Abeele2021
An Exploration of the Fear of Attack Strategy in Chess and Its Influence on Class-A Players of Different Chess Personalities: An Exploration Using Virtual HumansKhaldoon Dhou2021
The Factorial Structure and Underlying Contributors of Parents' Behavioral Involvement in Children's Video Game UseHeqing Huang; You Zhou; Xiaolin Qi; Fangbing Qu; Xiaocen Liu2021
In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual ModelAli Hussain; Ding Hooi Ting; Helmut Hlavacs; Amir Zaib Abbasi2021
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD ScaleJeanine Krath; Harald F. O. von Korflesch2021
The Foundations and Frontiers of Research on the Effect of Video Games on Child Development: A Scientometrics and Knowledge-Mapping Analysis Based on CiteSpaceXiaocen Liu; Heqing Huang; Fangbing Qu; Donghui Dou2021
Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player While Playing a Horror Video GameHermann Prossinger; Jakub Binter; Tomas Hladky; Daniel Riha2021
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