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会议文集
文集名
Learning and Collaboration Technologies: Games and Virtual Environments for Learning
会议名
8th International Conference on Learning and Collaboration Technologies (LCT 2021), Held as Part of the 23rd HCI International Conference (HCII 2021)
中译名
《第八届国际学习与协作技术会议,卷2》
会议日期
July 24-29, 2021
会议地点
Online
出版年
2021
馆藏号
339153
题名
作者
出版年
Quiz Tools in Algorithms Courses: Applying Educational Gamification Design Principles and Encouraging Students' Interaction
Carmen Scorsatto Brezolin; Larissa de Quadros; Milene Selbach Silveira
2021
FLCARA: Frog Life Cycle Augmented Reality Game-Based Learning Application
Malek El Kouzi; Victoria McArthur
2021
"Let There Be Light": Evaluating a Serious Game Using Image Schemas for Teaching Preschool Children Scientific Concept and Developing Their Creativity
Zhuolin Gu; Wenyuan Ling; Bo Liu; Zhao Liu
2021
Transforming Classic Learning Games with the Use of AR: The Case of the Word Hangman Game
Ilias Logothetis; George Papadourakis; Iraklis Katsaris; Konstantinos Katsios; Nikolas Vidakis
2021
Educational Video Game Design for Teaching and Learning Musical Harmony
Daniela Medel; Jaime Sanchez
2021
A Video Game-Like Approach to Supporting Novices in Learning Programming
Ami Sakakibara; Hiroshi Hosobe
2021
Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding?
Rabail Tahir; Alf Inge Wang
2021
Mobile Game-Based Learning in Distance Education: A Mixed Analysis of Learners' Emotions and Gaming Features
Katerina TzafIlkou; Anastasios A. Economides
2021
Tangible Solutions for Learning Basic Math Skills: Exploring Concepts of Emotions and Enaction
Julio Alberto Vansan Goncalves; Rodrigo Bonacin; Julio Cesar dos Reis
2021
University Student Surveys Using Chatbots: Artificial Intelligence Conversational Agents
Noorhan Abbas; Thomas Pickard; Eric Atwell; Aisha Walker
2021
An Overview of the Use of Chatbots in Medical and Healthcare Education
Fotos Frangoudes; Marios Hadjiaros; Eirini C. Schiza; Maria Matsangidou; Olia Tsivitanidou; Kleanthis Neokleous
2021
Studying How to Apply Chatbots Technology in Higher-Education: First Results and Future Strategies
Antonio M. Mora; Alberto Guillen; Francisco Barranco; Pedro A. Castillo; Juan J. Merelo
2021
Are You OK?' Students' Trust in a Chatbot Providing Support Opportunities
Joonas A. Pesonen
2021
Usability and User Experience of a Chat Application with Integrated Educational Chatbot Functionalities
Dijana Plantak Vukovac; Ana Horvat; Antonela Cizmesija
2021
Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and Challenges
Olia Tsivitanidou; Andri Ioannou
2021
Towards a New Chemistry Learning Platform with Virtual Reality and Haptics
Doga Demirel; Abdelwahab Hamam; Caitlin Scott; Bayazit Karaman; Onur Toker; Lyan Pena
2021
Effect of Height in Telepresence Robots on the Users' Spatial Awareness
Oliver Gawron; Lisa Keller; Karsten Huffstadt; Nicholas H. Muller
2021
Driving Success: Virtual Team Building Through Telepresence Robots
Lisa Keller; Oliver Gawron; Tamin Rahi; Philipp Ulsamer; Nicholas H. Muller
2021
Design of Children's Entertainment and Education Products Based on AR Technology
Yi Lu; Tao Huang; Jian Liu; Jiangtao Gong
2021
Heritage Augmented Reality Applications for Enhanced User Experience A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain
Isidro Navarro; Albert Sanchez; Lluis Gimenez; Miguel Angel Perez; Teresa Vidal Peig; Alia Besne; Ernest Redondo
2021
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